Who this collection is for
Meta Quest engineers, XR/VR developers, tech builders, spatial-computing developers, creative technologists, HCI researchers, simulation developers, robotics/sensing experimenters, technical educators, researchers and advanced VR enthusiasts.
AI terminology is used only where it is technically relevant. Each project is classified first by the actual engineering, HCI, neuroscience, visualization or systems problem it addresses.
Core Quest / wearable XR projects
Mixed reality engineering / sensory augmentation
Quest-XSA — Thermal & UV Sensory Augmentation
Architecture for external thermal and ultraviolet sensing as mixed-reality information channels on Meta Quest.
Fields: Meta Quest development, thermal/UV imaging, external sensor integration, spatial computing, multimodal XR, HCI.
XR simulation systems / multimodal HMI
Quest-MFTS — Multi-Function Tactical Simulation System
Feasibility study combining gaze, speech, HOTAS, haptics, OpenXR and mixed-reality simulation interfaces.
Fields: OpenXR, VR simulation, gaze/speech interaction, haptics, physical controls, immersive HMI.
Scientific visualization / spatial reasoning
Quest-4D — Simulating Hyperspace
Interactive visualization study of higher-dimensional geometry through projection, transformation and direct manipulation.
Fields: four-dimensional geometry, tesseract visualization, spatial reasoning, immersive education, scientific visualization.
Mixed-reality systems integration / wearable spatial computing
Project EagleEye
Technical systems study combining Meta Quest 3, thermal sensing, LoRa/Meshtastic concepts, USB-C power/data and gaze-driven interaction.
Fields: wearable computing, mixed-reality sensing, thermal imaging, LoRa/Meshtastic, gaze interfaces, field visualization.
Olfactory XR / wearable multimodal interfaces
AURA — Olfactory XR Interface for Quest-Class Headsets
Prototype-design study for localized scent delivery, active evacuation, BLE control and rear-mounted wearable hardware.
Fields: olfactory HCI, multisensory VR, wearable scent interfaces, embedded control, Quest-class prototyping.