Quest & Immersive Systems Research

A technical research collection by Joe Nasr / QuestRequestVR spanning Meta Quest engineering, XR/VR, mixed reality, sensory interfaces, simulation, spatial computing, wearable systems, HCI and evidence-based questions about immersive perception.

Author: Joe Nasr · Identity: Creative Director · Digital Experiences · Interactive Prototyping · Project identity: QuestRequestVR

Who this collection is for

Meta Quest engineers, XR/VR developers, tech builders, spatial-computing developers, creative technologists, HCI researchers, simulation developers, robotics/sensing experimenters, technical educators, researchers and advanced VR enthusiasts.

AI terminology is used only where it is technically relevant. Each project is classified first by the actual engineering, HCI, neuroscience, visualization or systems problem it addresses.

Core Quest / wearable XR projects

Mixed reality engineering / sensory augmentation

Quest-XSA — Thermal & UV Sensory Augmentation

Architecture for external thermal and ultraviolet sensing as mixed-reality information channels on Meta Quest.

Fields: Meta Quest development, thermal/UV imaging, external sensor integration, spatial computing, multimodal XR, HCI.

XR simulation systems / multimodal HMI

Quest-MFTS — Multi-Function Tactical Simulation System

Feasibility study combining gaze, speech, HOTAS, haptics, OpenXR and mixed-reality simulation interfaces.

Fields: OpenXR, VR simulation, gaze/speech interaction, haptics, physical controls, immersive HMI.

Scientific visualization / spatial reasoning

Quest-4D — Simulating Hyperspace

Interactive visualization study of higher-dimensional geometry through projection, transformation and direct manipulation.

Fields: four-dimensional geometry, tesseract visualization, spatial reasoning, immersive education, scientific visualization.

Mixed-reality systems integration / wearable spatial computing

Project EagleEye

Technical systems study combining Meta Quest 3, thermal sensing, LoRa/Meshtastic concepts, USB-C power/data and gaze-driven interaction.

Fields: wearable computing, mixed-reality sensing, thermal imaging, LoRa/Meshtastic, gaze interfaces, field visualization.

Olfactory XR / wearable multimodal interfaces

AURA — Olfactory XR Interface for Quest-Class Headsets

Prototype-design study for localized scent delivery, active evacuation, BLE control and rear-mounted wearable hardware.

Fields: olfactory HCI, multisensory VR, wearable scent interfaces, embedded control, Quest-class prototyping.

Related immersive-perception evidence notes

VR/AR neuroscience / narrative evidence review

VR/AR Effects on the Human Brain

Independent review of published research on VR/AR, cognition, neuroplasticity, neurorehabilitation, brain health and cybersickness. It is not presented as a peer-reviewed journal or formal systematic review.

Immersive perception / dissociation / narrative evidence note

VR Immersion vs Ketamine Dissociation

A bounded conceptual comparison that explicitly rejects equivalence between VR presence and pharmacological dissociation and notes the limited direct evidence for combined VR-ketamine interventions.

Research integrity

A design architecture is not treated as a completed implementation. A feasibility study is not an experimentally validated system. A visualization is not physical proof. A narrative evidence review is not a systematic review unless it publishes the necessary reproducible methodology. Medical topics are not presented as clinical guidance.

Technical discovery fields